Learn how to get the most of of Parish Online, from logging in to preparing a Neighbourhood Plan

Using the Editor: Part 1 - Adding a new object


The editor tool allows you to create and manage your own data and information.

 Typically Councils will organise their data into specific layers for:

·         Assets (e.g. Bins, benches, Sports Facilities)

·         Planning (e.g. Planning Applications, Events information, Emergency Resilience)

·         Public Information (e.g. Notice Boards, Points of interest leaflets)

·         Neighbourhood Plan Maps & Evidence

·         And much more

 The editor tool is used to add objects to layers, edit any existing objects (e.g. update a planning application status or grit bin refill date) or remove an object from a layer. The editor can only be used on layers that have been created in your account or you have been given specific permissions to edit.


Adding new objects to a layer

(note: before using the editor, you will need to set-up layers in your account to add new objects to)

Step 1: Open the editor: The editor tool is located in the menu bar above the map. To open the editor tool window, click on ‘Editor’.

Step 2: Select the layer to add a new object to: Next, select which layer to add a new object to. In the editor window click on the green ‘Add Object to Layer’ button – this will open a list of all available layers that can be added to. Select the layer from the list to add a new object to. The system will then switch on the selected layer (if not already on) and will open the drawing and text input tools.

Step 3: Place the new object on the map:  Add the new object to the map by clicking on the map in the location the object should be placed. Depending on which Geometry type (type of information) the layer is set-up to hold (point, line, polygon) the process of adding new objects is slightly different:

  • Point: Click once on the map and a blue circle will appear where the new object will be located.
  • Line: Click once on the map to locate the start point of the line (which will appear as a blue circle), click again to locate the end of the line or at a change of direction (each shown as a blue circle). 
  • Polygon: Click once on the map to locate the start of the object (which will appear as a blue circle), click again to add new points around the object area. Once 3 or more points have been added (blue circles) the shape will start to appear on the map. Keep adding new points until the shape is roughly correct.

Step 4: Enter the attribute (text) information: Once the object has been located on the map, the next step is to fill in the attribute information. This may include the object ID, and any other useful information (e.g. asset reference ID, Value, Planning Application reference number, contact details etc.) that would have been set up when the layer was created. In the editor tool window, add the relevant text to each of the available boxes.

Step 5: Save the new object to the layer: After the object, has been drawn and all the attribute information has been added - click SAVE in the editor tool window to save the object to the layer.

Helpful tips

 Once an object has been drawn on the map there are several options for fine tuning and editing the object to ensure it is in the desired location:

  • Undo last step: To go back a step when drawing an object press CTRL and Z on the keyboard.
  • Moving the location of a point (blue circle): Click on a point (it will become yellow), and drag to the desired location.
  • Adding a new point to a line/polygon boundary: Select one of the grey circles (that appear between 2 points on a line) to activate the new point and drag to the desired location.
  • Removing a point from a line/polygon boundary: Select the point to remove (it will become yellow) and press Delete on the keyboard.

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